Slowed pathfinder 2e. Mud Pit: Conjure mud to slow movement. Necromancer's Generos...

Siphon Life [two-actions] Feat 10. Prerequisites You've been

Initiative. Source Gamemastery Guide pg. 11. The rules for rolling initiative can be found on page 468 of the Core Rulebook, and the GM guidelines on 498. Below you’ll find specifics on how to run certain types of initiative or deal with problems. These are guidelines, and you might prefer to execute initiative in a different way at your table.My favorite is Sickness. Gives them the standard status debuff but it requires an action to reduce its value by one (two on critical success) which is a fortitude save. 2 yr. ago. Modify Memory is one of my all time favorites. Has a lot of hidden value. Orenjevel. ORC. • 2 yr. ago. Sleep 4+ is a monster. Oct 15, 2019 · Calcification (incapacitation, primal, transmutation) A peck from a cockatrice hardens the flesh of the creature struck. The target must succeed at a DC 20 Fortitude save or become slowed 1 (or slowed 2 on a critical failure). Further failed saves against calcification increase the slowed condition. Spell List elemental. Deities Desna, Pazuzu, Ranginori, Sky Keepers, Wadjet, Ylimancha. Cast [two-actions] somatic, verbal. Range touch; Targets 1 creature. Duration 5 minutes. The target can soar through the air, gaining a fly Speed equal to its Speed or 20 feet, whichever is greater. Heightened (7th) The duration increases to 1 hour.Slowed. Source Core Rulebook pg. 622 4.0. You have fewer actions. Slowed always includes a value. When you regain your actions at the start of your turn, reduce the number of actions you regain by your slowed value. Because slowed has its effect at the start of your turn, you don't immediately lose actions if you become slowed during your turn.Aug 9, 2022 · Introduction. The Summoner is the ultimate pet class in Pathfinder 2e, granting you a powerful, customizable creature called an “Eidolon”. The Eidolon allows you to change your role within the party, allowing your dynamic duo to serve as a Defender, Scout, and Striker, while the Summoner can serve as a Face with some light Blaster, Healer, and Support options from their Bounded Spellcasting. An affected creature moves and attacks at a drastically slowed rate. Creatures affected by this spell are staggered and can take only a single move action or standard action each turn, but not both (nor may it take full-round actions). Additionally, it takes a –1 penalty on attack rolls, AC, and Reflex saves.Tortoise and the Hare: Quicken an ally and slow a foe. Umbral Graft: Attempt to steal an active spell. Vampiric Maiden H: A ghostly iron maiden harms a creature and transfers its vitality to you. Variable Gravity H: Adjust gravity's grip between high, low, and normal gravity. Veil H: Disguise many creatures as other creatures.Primeval Mistletoe Item 6+. This sprig of berry-festooned holly and mistletoe doesn't wilt or rot. It can be used as a primal focus, and it also grants the creature holding it a +1 item bonus to Nature checks. Activate [two-actions] Interact Frequency once per 10 minutes; Effect You squeeze juice from one of the berries and smear it onto a club ...Paralyzed. Source Core Rulebook pg. 621 4.0. Your body is frozen in place. You have the flat-footed condition and can't act except to Recall Knowledge and use actions that require only the use of your mind (as determined by the GM). Your senses still function, but only in the areas you can perceive without moving your body, so you can't Seek ... So, if a monster inflicts Slowed 1, and another makes the player Slowed 1 for three rounds, they would only take the longer of the two conditions without the strength of it being increased. However, conditions with different values are considered individually. ... RELATED: Pathfinder 2e: Every Class, Explained. How Pathfinder Conditions Differ ...Slow Source PRPG Core Rulebook pg. 344 School transmutation; Level arcanist 3, bard 3, bloodrager 3, magus 3, medium 2, occultist 3, psychic 3, redmantisassassin 3, skald 3, sorcerer 3, spiritualist 3, summoner 2, summoner (unchained) 3, wizard 3 Casting Casting Time 1 standard action Components V, S, M (a drop of molasses) Effect Range close (25 ft. + 5 ft./2 levels)Get the forecast for today, tonight & tomorrow's weather for Ban Pla Lo, Sakon Nakhon, Thailand. Hi/Low, RealFeel®, precip, radar, & everything you need to be ready for the …Source Core Rulebook pg. 507 4.0. Experience Points are awarded for encounters, exploration, and progress in an adventure. When the PCs face direct opposition, such as a fight or a social conflict, the XP earned is based on the level of the challenge the party overcame. Characters can also gain XP from exploration, such as finding secret areas ...Slowed: Basically the opposite of quickened, taking away an action per stack each turn. Tends to come from the L3 spell Slow. Paralyzed: Can be thought of as a higher-tier version of Restrained, preventing all non-mental actions. Tends to come from the L3 Paralyze spell.In Pathfinder 2e there's a few problems with this plan. Fly will likely be sufficient to reach the top of the tower, though it's tied to your speed (60ft -> ~25ft) rather than fly in Pathfinder 1e while also being a full spell level higher (3rd -> 4th). The 2e version also doesn't include proficiency for making maneuvers in flight, instead ...Durations. Source Core Rulebook pg. 304 4.0. The duration of a spell is how long the spell effect lasts. Spells that last for more than an instant have a Duration entry. A spell might last until the start or end of a turn, for some number of rounds, for minutes, or even longer. If a spell’s duration is given in rounds, the number of rounds ...Slowed. Source Core Rulebook pg. 622 4.0. You have fewer actions. Slowed always includes a value. When you regain your actions at the start of your turn, reduce the number of actions you regain by your slowed value. Because slowed has its effect at the start of your turn, you don't immediately lose actions if you become slowed during your turn.This trait doesn't say that minions don't get turns. It just says their turns work a bit differently. The Haste spell gives the Quickened condition, so a creature can only benefit from this condition if they have a turn to start. You gain 1 additional action at the start of your turn each round. Because quickened has its effect at the start of ...Concealed. Source Core Rulebook pg. 467 4.0. This condition protects a creature if it’s in mist, within dim light, or amid something else that obscures sight but does not provide a physical barrier to effects. An effect or type of terrain that describes an area of concealment makes all creatures within it concealed.Spell 2. You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save. Critical Success The creature is unaffected. Success Calming urges impose a –1 status penalty to the creature's attack rolls. Failure Any emotion effects that would affect the creature are suppressed and the ... Drained. When a creature successfully drains you of blood or life force, you become less healthy. Drained always includes a value. You take a status penalty equal to your drained value on Constitution-based checks, such as Fortitude saves. You also lose a number of Hit Points equal to your level (minimum 1) times the drained value, and your ...You can start to become expert in skills at level 2 although for most characters they don't get a skill increase until level 3. Rogues and Investigators come to mind as having a level 2 skill increase. Some archetypes will also increase a skill to expert as part of their dedication, Medic and Dandy for example altough no crafting ones come to mind.Heightened (3rd) The area increases to a 30-foot cone. Site Owner: Rose-Winds LLC (Blake Davis)Stunned and slowed are close to each other in concept, but in play rather different. Stunned 7 for example makes the affected creature not act at all for 2 rounds, then on the third round it has one less actions than normal. (Stunned for 1 minute is about equivalent to Stunned 30 [if not quickened...]) Slowed 1 on the other hand makes the ...The player takes a status penalty equal to the Frightened condition value on all checks. Grabbed. Players need to succeed at a DC 5 flat check to perform actions with the Manipulate trait. They also gain Flat-Footed and Immobilized conditions. Helpful. Creatures who are Helpful will accept Requests from the player.Core Rulebook Slow Spell 3 Transmutation Traditions arcane, occult, primal Cast somatic, verbal Range 30 feet; Targets 1 creature Saving Throw Fortitude; Duration 1 minute You dilate the flow of time around the target, slowing its actions. Critical Success The target is unaffected. Success The target is slowed 1 for 1 round.There are a TON of conditions in Pathfinder so I’m going to tell you what they do and why you NEED these 42 conditions in your TTRPG. Learning Pathfinder 2e ...Combat in Pathfinder 2e. Combat in Pathfinder 2e is turn-based, so each character takes one turn to act in each “round”. If you’re familiar with turn-based tactical CRPGS like Fallout 1 & 2 or XCOM, that’s a decent comparison. More information on combat will be covered in later sections of this guide. Getting Started With Pathfinder 2eRules Discussion. If I cast Animate Dead to summon a Zombie Brute, the minion rules would suggest, that said zombie gets two actions like any other Summon. The zombie stat Block, however, states that it is permanently slowed, which would suggest it then only gets one action. It was pointed out to me, that Slow as written only takes effect at ...I wanted help to build a character which can Buff allies or debuff enemies (with also some healing abilities too), I'm pretty much new to Pathfinder 2e and in general to combat based RPGs. I guess a spell-based class is the way to go, but I'm open to every build, maybe its better if we can start with a mid-level build like (the first 10 levels). Stunned and slowed are close to each other in concept, but in play rather different. Stunned 7 for example makes the affected creature not act at all for 2 rounds, then on the third round it has one less actions than normal. (Stunned for 1 minute is about equivalent to Stunned 30 [if not quickened...]) Slowed 1 on the other hand makes the ...My favorite is Sickness. Gives them the standard status debuff but it requires an action to reduce its value by one (two on critical success) which is a fortitude save. 2 yr. ago. Modify Memory is one of my all time favorites. Has a lot of hidden value. Orenjevel. ORC. • 2 yr. ago. Sleep 4+ is a monster. Condition You have fewer actions. Slowed always includes a value. When you regain your actions at the start of your turn, reduce the number of actions you regain by your slowed value. Because slowed has its effect at the start of your turn, you don't immediately lose actions if you become slowed during your turn. Gaining and Losing ActionsUse Code "NONAT" for 20% off your order at https://gfuel.ly/3BBXclM(30% off if you buy a starter kit!)Check out my second channel!https://www.youtube.com/c/N...You gain these features as a Summoner. Abilities gained at higher levels list the levels at which you gain them next to the features' names. Your Level. Class Features. 1. Ancestry and background, initial proficiencies, eidolon, evolution feat, link spells, spell repertoire, summoner spellcasting. 2.Squirrel. Squirrels' ability to dart into sticky situations, extract berries or nuts from the most precarious of circumstances, and then hide their loot from prying eyes make them nature's thieves in trees. Their cute appearance—soft fur, big eyes, and fluffy tails—makes them inconspicuous and endearing, at least to some. Slow Slow Spell 3 Transmutation Traditions arcane, occult, primal Cast [two-actions] somatic, verbal Range 30 feet; Targets 1 creature Saving Throw Fortitude; Duration 1 minute You dilate the flow of time around the target, slowing its actions. Critical Success The target is unaffected. Success The target is slowed 1 for 1 round.Minions are creatures that directly serve another creature. A creature with this trait can use only 2 actions per turn and can’t use reactions. Your minion acts on your turn in combat, once per turn, when you spend an action to issue it commands. For an animal companion, you Command an Animal; for a minion that’s a spell or magic item ...It costs way too many actions for a very mediocre creature. 3 actions to summon, then 1 action to Augment it, 1 action to command, leaving you with a single action left which is not useful to a wizard. Meaning that you have spent 2 turns doing very little yet spending a highest level spellslot. 2. Exocist •.Halfling Details Halfling Feats Halfling Heritages. At 1st level, you gain one ancestry feat, and you gain an additional ancestry feat every 4 levels thereafter (at 5th, 9th, 13th, and 17th levels). As a Halfling, you select from among the following ancestry feats.This is great, I'm going to use it from now on. use 'pf2e whatever' in google, it usually hits the site and finds the answer faster than the site. Site search is slow especially on weekends. What happened is PF2e got more popular, and it is the only licensed site so no worries about copyright editing like other sites. Critical Failure The target is slowed 2 for 1 minute. Heightened (6th) You can target up to 10 creatures. Section 15: Copyright Notice. Pathfinder Core Rulebook (Second Edition) © …Hideous Laughter Source PRPG Core Rulebook pg. 296 School enchantment [mind-affecting]; Level arcanist 2, bard 1, medium 2, mesmerist 1, psychic 2, skald 1, sorcerer 2, wizard 2 Casting Casting Time 1 standard action Components V, S, M (tiny fruit tarts and a feather) Effect Range close (25 ft. + 5 ft./2 levels) Target one creature; see text Duration …The Stunned condition's preventing you from regaining actions ONLY applies to the three actions you regain at the beginning of each of your turns. If only this effect was in play (for example, if a character was Slowed 3), a character would still regain and be able to use their reactions. The "can't act" clause, if followed literally, would ...Encounters with multiple enemies are the norm in Pathfinder 2e, so you’ll nearly always have fodder to trigger Death’s Call while still having time for its effects to matter in the same encounter. Advanced Domain Spell: Eradicate Undeath: Situational by design, but against undead this is a solid, reliable burst damage option.Combat in Pathfinder 2e. Combat in Pathfinder 2e is turn-based, so each character takes one turn to act in each “round”. If you’re familiar with turn-based tactical CRPGS like Fallout 1 & 2 or XCOM, that’s a decent comparison. More information on combat will be covered in later sections of this guide. Getting Started With Pathfinder 2eIf you own a Nissan Pathfinder, you’re likely aware of how important it is to keep the vehicle properly maintained. A well-maintained vehicle will not only ensure that it runs smoothly, but it can also help prevent costly repairs down the l...Under this ruling, Haste would be fine, even if you were Slowed 1. Neither Haste nor quickened directly call out Slowed (or even Stunned), and the text box that explains their interaction doesn't even mention that Quickened specially interacting with Slowed. Therefore, Haste would provide an additional action, which you could choose to lose ...In Pathfinder 2e there's a few problems with this plan. Fly will likely be sufficient to reach the top of the tower, though it's tied to your speed (60ft -> ~25ft) rather than fly in Pathfinder 1e while also being a full spell level higher (3rd -> 4th). The 2e version also doesn't include proficiency for making maneuvers in flight, instead ...British Sky Broadcasting, or BSkyB, uses the Astra 2E and 2F satellites located at 28.2o East to carry its programming to British viewers. The company broadcasts from a group of satellites at 28.2o East and 28.5o East above the equator.Success The target is slowed 1 for 1 round. Failure The target is slowed 1 for 1 minute. Critical Failure The target is slowed 2 for 1 minute. Heightened (6th) You can target up to 10 creatures. Pathfinder 2e Nexus - Slow - Make a creature slower, reducing its actions. Source Treasure Vault pg. 125 1.1. Usage affixed to armor or a weapon; Bulk —. Mist fills the glass of this small circular hand mirror, creating strange patterns in the shifting gray wisps. The back of the mirror bears a flowing script engraving in an unknown language. The spell DC of any spell cast by activating this item is 23. Price 6,500 gp. The save DC is 34. Cold damage dealt by this weapon ignores the target’s cold resistance. This weapon is empowered with freezing ice. It deals an additional 1d6 cold damage on a successful Strike. On a critical hit, the target is also slowed 1 until the end of your next turn unless it succeeds at a DC 24 Fortitude save.Spell 2. You forcibly calm creatures in the area, soothing them into a nonviolent state; each creature must attempt a Will save. Critical Success The creature is unaffected. Success Calming urges impose a –1 status penalty to the creature's attack rolls. Failure Any emotion effects that would affect the creature are suppressed and the ...Disarming Block [free-action] Feat 4. Archetype. Source Advanced Player's Guide pg. 159 2.0. Archetype Bastion. Prerequisites Bastion Dedication; trained in Athletics. Trigger You Shield Block a melee Strike made with a held weapon. You attempt to Disarm the creature whose attack you blocked of the weapon they attacked you with.Yes, this means Slowed will not go away until 1 minute is passed. [deleted] • 3 yr. ago. The way I read the sea hag's ability, those are separate statements. Frightened's duration is built in. In order to "specify otherwise", it would have to give you alternate duration rules, such as "The frightened condition does not decrease for 1 minute ...Primeval Mistletoe Item 6+. This sprig of berry-festooned holly and mistletoe doesn't wilt or rot. It can be used as a primal focus, and it also grants the creature holding it a +1 item bonus to Nature checks. Activate [two-actions] Interact Frequency once per 10 minutes; Effect You squeeze juice from one of the berries and smear it onto a club ...CORVEN S.A.C.I.F. Company Profile | Venado Tuerto, SANTA FE, Argentina | Competitors, Financials & Contacts - Dun & BradstreetMar 1, 2022 · Slowed 1 and Stunned 1 both reduce a Creature's Actions by 1 on their next turn; what's more, they don't even stack per the line in Stunned saying that it overwrites Slow. What difference, besides some creatures possibly being immune to one but not the other (which is less common than in Pathfinder 1e), is there between being affected by them? Slowed. Source Core Rulebook pg. 622 4.0. You have fewer actions. Slowed always includes a value. When you regain your actions at the start of your turn, reduce the number of actions you regain by your slowed value. Because slowed has its effect at the start of your turn, you don't immediately lose actions if you become slowed during your turn.Effortless Concentration [free-action] Feat 16. Bard Druid Sorcerer Summoner Witch Wizard. Source Secrets of Magic pg. 72 1.1, Core Rulebook pg. 103 4.0, Advanced Player's Guide pg. 105 2.0. Trigger Your turn begins. You maintain a spell with hardly a thought. You immediately gain the effects of the Sustain a Spell action, allowing you to ...Condition. You have fewer actions. Slowed always includes a value. When you regain your actions at the start of your turn, reduce the number of actions you regain by your slowed value. Because slowed has its effect at the start of your turn, you don’t immediately lose actions if you become slowed during your turn.Getting creative with them is what's fun. Here are a couple low level ones: Monkey Pin. Owlbear Claw. Most of the really good stuff comes later on, but I'd definitely look more into consumables on the loot page of the Core Rule Book (pg 536). There's a LOT of really cool stuff in there. 7.The 2e Fighter: In 2e, the fighter is your textbook, basic martial. They are pretty tanky, are better at using most any weapon than any other class, are very good at wearing all armor, they can use shields, the whole nine. Their primary thing is hitting early, often, and accurately. So, if you were stunned 1 and slowed 2 at the beginning of your turn, you would lose 1 action from stunned, and then lose only 1 additional action by being slowed, so you would still have 1 action remaining to use that turn. Stupefied Source Core Rulebook pg. 622 4.0 Your thoughts and instincts are clouded. Stupefied always includes a value.Aug 9, 2022 · Introduction. The Summoner is the ultimate pet class in Pathfinder 2e, granting you a powerful, customizable creature called an “Eidolon”. The Eidolon allows you to change your role within the party, allowing your dynamic duo to serve as a Defender, Scout, and Striker, while the Summoner can serve as a Face with some light Blaster, Healer, and Support options from their Bounded Spellcasting. CORVEN S.A.C.I.F. Company Profile | Venado Tuerto, SANTA FE, Argentina | Competitors, Financials & Contacts - Dun & BradstreetJan 17, 2023 · Under this ruling, Haste would be fine, even if you were Slowed 1. Neither Haste nor quickened directly call out Slowed (or even Stunned), and the text box that explains their interaction doesn't even mention that Quickened specially interacting with Slowed. Therefore, Haste would provide an additional action, which you could choose to lose ... Automaton. These intelligent constructs house actual souls and represent what remains of a dying empire's last attempt at greatness. Automatons combine technological ingenuity with magical power, creating a blended being wholly unique to Golarion. The Jistka Imperium was the first major human civilization to emerge after Earthfall, arising ...Is your website taking longer than usual to load? Slow website speed can have a negative impact on user experience, leading to higher bounce rates and lower conversions. In today’s fast-paced digital world, users expect quick and seamless b...Range 30 feet; Area 5-foot burst. Saving Throw Will. Each creature in the area becomes drowsy and might fall asleep. A creature that falls unconscious from this spell doesn't fall prone or release what it's holding. This spell doesn't prevent creatures from waking up due to a successful Perception check, limiting its utility in combat.Success The target is slowed 1 for 1 round. Failure The target is slowed 1 for 1 minute. Critical Failure The target is slowed 2 for 1 minute. Heightened (6th) You can target up to 10 creatures. Pathfinder 2e Nexus - Slow - Make a creature slower, reducing its actions.Slowed. Source Core Rulebook pg. 622 4.0. You have fewer actions. Slowed always includes a value. When you regain your actions at the start of your turn, reduce the number of actions you regain by your slowed value. Because slowed has its effect at the start of your turn, you don't immediately lose actions if you become slowed during your turn.13 aÑos de pb y vamos por mas !!!False Vision U: Trick a scrying spell. Flame Dancer H: Fire encircles the target's hands and feet, and its eyes and hair catch ablaze. Flames of Ego: Elegant flames of incredible beauty coruscate across the target's body, creating overconfidence and carelessness.Range 30 feet; Area 5-foot burst. Saving Throw Will. Each creature in the area becomes drowsy and might fall asleep. A creature that falls unconscious from this spell doesn't fall prone or release what it's holding. This spell doesn't prevent creatures from waking up due to a successful Perception check, limiting its utility in combat.by darthgorloc. Game Master. Minions can be quickened/slowed. In my experience, this is probably one of the most debated topics for minions, whether they can be …Conditions. Source Core Rulebook pg. 618 4.0. While adventuring, characters (and sometimes their belongings) are affected by abilities and effects that apply conditions. For example, a spell or magic item might turn you invisible or cause you to be gripped by fear. Conditions change your state of being in some way, and they represent everything ...Mud Pit: Conjure mud to slow movement. Necromancer's Generosity H: Heal your undead minion and protect it from positive energy. Negate Aroma H: Suppress a creature’s scent. Noxious Vapors H: Form a toxic cloud that poisons and sickens. Nudge the Odds H U: Cheat at gambling. Overselling Flourish U: You make a grand spectacle out of getting hit.Rage of Elements comes out today, the Pathfinder 2e Remaster is on the horizon, and my spies in the Starfinder world have informed me that a 2nd edition of Starfinder is coming! Quite exciting! This update was a big one, and while everyone on the team deserves humongous kudos for all of their work, I want to give an extra big shout out to Devin ...Yes, this means Slowed will not go away until 1 minute is passed. [deleted] • 3 yr. ago. The way I read the sea hag's ability, those are separate statements. Frightened's duration is built in. In order to "specify otherwise", it would have to give you alternate duration rules, such as "The frightened condition does not decrease for 1 minute ... EFFECT. Range close (25 ft. + 5 ft./2 levels) Targets one creature/level, no two of which can be more than 30 ft. apart. Duration 1 round/level. Saving Throw Will negates; Spell Resistance yes. DESCRIPTION. An affected creature moves and attacks at a drastically slowed rate. Creatures affected by this spell are staggered and can take only a ...Get the forecast for today, tonight & tomorrow's weather for Ban Pla Lo, Sakon Nakhon, Thailand. Hi/Low, RealFeel®, precip, radar, & everything you need to be ready for the …Encounters with multiple enemies are the norm in Pathfinder 2e, so you’ll nearly always have fodder to trigger Death’s Call while still having time for its effects to matter in the same encounter. Advanced Domain Spell: Eradicate Undeath: Situational by design, but against undead this is a solid, reliable burst damage option.While in this stance, a Monk's Incredible Movement status bonus to Speed increases by 5, to a maximum of +35 feet. Maximum speed in a single Stride is now 85 feet for an Elf Beastkin Monk. Now add the Barbarian Archetype. At level 20, and not one level sooner, you'll be able to use Advanced Fury to take the Furious Sprint level 10 Barbarian feat.Archer Dedication Feat 2. Bows of all types are powerful weapons. Generals and hunters alike recognize the power in dealing death from long distances, and from behind cover. Those dedicated to the bow—from mysterious cloaked strangers to heartless snipers—are often viewed with a mixture of respect and fear.Slowed is a number of actions removed from every turn until the effect ends. So if I'm slowed 1 for one minute, every turn for the next minute loses one action. I've lost a total of 10 actions, but I still had two of my actions on each of those turns.Under this ruling, Haste would be fine, even if you were Slowed 1. Neither Haste nor quickened directly call out Slowed (or even Stunned), and the text box that explains their interaction doesn't even mention that Quickened specially interacting with Slowed. Therefore, Haste would provide an additional action, which you could choose to lose ...In this case, you lose all your actions for the listed duration. Stunned overrides slowed . If the duration of your stunned condition ends while you are slowed, you count the actions …False Vision U: Trick a scrying spell. Flame Dancer H: Fire encircles the target's hands and feet, and its eyes and hair catch ablaze. Flames of Ego: Elegant flames of incredible beauty coruscate across the target's body, creating overconfidence and carelessness.Slow is perhaps the evil contender not requiring sustain and can inflict slow 2. Slow is abit too weak for incap but perhaps abit too strong to not have it, I as a GM prefer it not to be incap spell to save those slots for the real incapacitation spells. Edit: Paralyze is almost directly comparable to the slow spell.. Prone. Source Core Rulebook pg. 621 4.0. You're lying on The largest implication for this is that y You can't act while stunned. Stunned usually includes a value, which indicates how many total actions you lose, possibly over multiple turns, from being stunned. Each time you regain actions (such as at the start of your turn), reduce the number you regain by your stunned value, then reduce your stunned value by the number of actions you lost.Medic Dedication Feat 2. You become an expert in Medicine. When you succeed with Battle Medicine or Treat Wounds, the target regains 5 additional HP at DC 20, 10 HP at DC 30, or 15 HP at DC 40. Once per day, you can use Battle Medicine on a creature that's temporarily immune. If you're a master in Medicine, you can do so once per hour. You can easily find a series of quotes showing t Ranged damage roll = damage die of weapon + Strength modifier for thrown weapons + bonuses + penalties. Spell (and similar effects) damage roll = damage die of the effect + bonuses + penalties. If the combined penalties on an attack would reduce the damage to 0 or below, you still deal 1 damage. Vampire. Source Bestiary pg. 318. Vampires are undead creatures that ...

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